We are looking for an intern to work with our two programmers on our current project, Fish Stick Protocol.
It's an online cooperative game inspired by Lethal Company where you travel through procedurally generated dimensions where the visuals, but also the game rules change.
In collaboration with the team, your missions will be :
Implementing features (in C#) following documentation
Anticipating risks and adapting to the challenges of production
Integrating content (UI, VFX, animations..
.
) in Unity
Working with the constraints of online multiplayer and procedural generation
Depending on the evolution of the production, your missions could include :
Developing quick prototypes to test gameplay, visuals, load..
.
Developing tools to help production
Collaborating with all members of the team and taking part in deciding on the game's direction