Are you experienced in developing and optimizing game engines, with strong expertise in Unreal Engine 5, ensuring top-tier technical performance for AAA games ?
Do you have a solid background in low-level system programming, multi-platform optimization, and engine architecture, along with leadership experience in guiding teams of engineprogrammers ?
Ready to push the boundaries of real-time technology by integrating cutting-edge innovations and collaborating across disciplines to create a groundbreaking game experience ?
$Why do we need a LeadEngineProgrammer ?
As our studio focuses on developing a AAA action-adventure combat game inspired by Indian Epics, we need a LeadEngineProgrammer to ensure the technical foundation of our project is solid, efficient, and cutting-edge.
From optimizing Unreal Engine 5 to developing low-level systems and ensuring seamless performance across platforms, this role is critical in pushing the game's technical capabilities to the next level.
$Your future team
You will join a project with 100 people (Gameplay Programmers, Designers, Artists, etc.) from multiple countries (Europe, Canada, USA..
.
).
The team is set to grow in the future !
All techs are supervised by Jérémie (Art Director) and you will work closely with him, with the Rigger and the animation team.
$Key information
Accepting permanent staff and freelance candidates
Availability :
May (if available later, do not hesitate to apply ! )
Location :
Paris or Montreal (Full remote possible)
$Compensation and Benefits
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country.
This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.