Our team comprises seasoned industry veterans who embarked on a mission to construct the ultimate UGC (User-Generated Content) MMO open world for exploration and creativity.
With decades of expertise in online worlds, multiplayer gaming, and innovative platforms, we have previously contributed to some of the most renowned and successful game titles.
We meticulously assembled our team to craft something truly extraordinary.
The project is currently in stealth mode, so there's limited information about us online.
We'll make a big splash when the time is right.
Our work environment mirrors the ethos of old-school game developers, fostering a collaborative atmosphere where everyone can make meaningful contributions at various levels.
We have garnered support from exceptional venture capitalists from around the globe, and we are determined to deliver an experience that we believe will make a significant impact on the gaming industry.
Our studio is looking for a talented SeniorTechnicalArtist to be part of our ambitious journey Role :
SeniortechnicalArtist Location:
The candidate must be based in Europe within / - 2 hours of CET time zone.
Start date:
As soon as possible What you will be doing:
Working with an additional TechnicalArtist.
Research and prototyping for games.
Define the technical constraints and requirements for keeping assets in line with mobile hardware limitations and performance needs.
Implement and adjust 3d assets in Unity.
Adjust lightning, VFÐ¥ and animations.
Add pipeline description and best practices to Art-tech bible documentation.
Assure the consistency of performance and art quality throughout our game from a technical perspective.
Act as an intermediary between the Art, and the Programming team.
Work on an ambitious project with a talented team.
What requirements will we be looking at:
5 years' experience and shipped titles as a TechnicalArtist in the PC game industry.
Familiarity with 3D art tools & game development process.