offre-emploi


Game Artist > > Joboolo FR :


Société : Set2Recruit
Lieu :

Technical Game Art Lead
- Remote UK Excellent opportunity for a Technical Art Lead to work Remotely with one of the UKs leading PC game development studio.

They have developed PC Gamers Multiplayer Game of the Year, and the critically acclaimed sequel to this.

They are currently busy developing their latest UE5 game Working for this studio means working on exciting and innovative video games every day! They have a strong company culture, where their employees are encouraged to have an excellent work-life balance.

They support their team to become the best developers they can be, whatever their department Duties & Responsibilities:

Youll have a passion for Technical Art, and for working with other disciplines to make a difference, particularly on improving pipelines and supporting the art team.

You will assess, maintain and improve our existing set of shaders and material creation processes.

Youll have a keen eye for monitoring game performance and memory usage and help to improve the monitoring toolset.

Youll create and maintain PostFX and provide feedback on the creation workflow.

You will master optimizing effects for performance while retaining visual quality.

You will collaborate with the Art Lead in order to maintain visual consistency.

Youll act as the bridge between art and technical groups.

You will help troubleshoot and provide solutions to visual effects related issues You will create high quality real time visual effects.

Essential Skills/Qualifications:

Experience creating VFX and PFX in Unreal Engine 4/5 Experience with Unreal Engines Materials, Cascade / Niagara and Blueprints Experience with optimizing particle effects in game environments Experience as Technical Artist on at least one shipped title.

In depth knowledge of memory and performance impact from a content creation perspective.

Experience with 3ds Max Experience with UE4 or similar engine Excellent communication and time management skills Understanding of run-time shader languages such as HLSL or GLSL Experience in Python and the use of PyQt/PySide Skills to communicate material and rendering features to the art and design teams.

Ability to translate requests into usable materials and PostFX.

A clear understanding of your own desires to grow and areas where you need to.

Beneficial Skills:

Experience with Quixel suite / Substance suite Experience with Houdini or other real-time particle system Passion for First Person Shooters Strong positive communicator
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